Inspired by a Sherlock Holmes Story:
A rich businessman named Hilton Cubitt has been murdered in his home. His wife, Elsie, has also been shot and seriously wounded, but police suspect that she killed her husband and see her shooting as an attempted suicide.
The sleuths at Watson Adventures, however, doubt this theory. The scene of the crime included two unusual pieces of evidence: a sheet of strange, handwritten "dancing" stick figures and a crumpled-up scavenger hunt featuring works of art at the museum.
We need your help! Your assignment: do the scavenger hunt, decipher the meaning of the dancing figures, and figure out who murdered Hilton Cubitt. Elsie's life hangs in the balance—and she's depending on your group's teamwork and detective skills to exonerate her.
How the Hunts Work
On most of our hunts, you and your teammates are not collecting objects (drop that pigeon!)—you're searching for answers to tricky, humorous questions about the amusing things and cool places you discover. No previous knowledge is required: you just need a sharp mind and comfy shoes. The best teams quickly learn that they must use the strengths of everyone in the group.
The hunts are conducted by our live, in-person Hunt Hosts and assistants. We do not offer do-it-yourself games. We want to be on hand to make sure you have fun.
The hunts are not races, and running disqualifies you. The hunts are a test of your wits and your teamwork, not a test of physical fitness. We don't want anyone to feel embarrassed or excluded—and we don't want to distress your lawyer (or ours, for that matter). The people who live at the gym won't necessarily win.
Each member of the winning team receives a Watson Adventures medal, similar in appearance to an Olympic medal, suitable for draping over your neck and wearing with pride (and a bit of gloating). We don't provide prizes like tablets or a brand-new car or a trip to Europe for one reason: we find that the more valuable the prize, the more incentive people have to cheat. And we're not offering that kind of game. The object of the game ultimately is not to win—it's to have fun with your teammates.